To simplify the way that you design your user interfaces for multiple screens, Android divides the range of actual screen sizes and densities into:
- A set of four generalized sizes: small, normal, large, and xlargeNote: Beginning with Android 3.2 (API level 13), these size groups are deprecated in favor of a new technique for managing screen sizes based on the available screen width. If you're developing for Android 3.2 and greater, see Declaring Tablet Layouts for Android 3.2 for more information.
- A set of six generalized densities:
- ldpi (low) ~120dpi
- mdpi (medium) ~160dpi
- hdpi (high) ~240dpi
- xhdpi (extra-high) ~320dpi
- xxhdpi (extra-extra-high) ~480dpi
- xxxhdpi (extra-extra-extra-high) ~640dpi
To create alternative bitmap drawables for different densities, you should follow the 3:4:6:8:12:16 scaling ratiobetween the six generalized densities. For example, if you have a bitmap drawable that's 48x48 pixels for medium-density screens, all the different sizes should be:
- 36x36 (0.75x) for low-density
- 48x48 (1.0x baseline) for medium-density
- 72x72 (1.5x) for high-density
- 96x96 (2.0x) for extra-high-density
- 180x180 (3.0x) for extra-extra-high-density
- 192x192 (4.0x) for extra-extra-extra-high-density (launcher icon only; see note above)
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